PDA

View Full Version : Bots


SgtHetfield
04-06-2009, 02:58 AM
Anyone understand anything about Bots and their coding? Without delving too much I know you can configure Bots in the ini file to be more jumpy etc. I custom name mine to people that piss me off work colleagues etc (shades of going postal! :rolleyes:)

It would be nice then to be able to go beyond that and drill a bit further down.

I get fed up when Bots just stand there, if you can see them, and technically they can see you - why don't they shoot at you? Why can they not remember where you were and hunt you down (nice for team games), and why in TDM do they all stand together.

I'm guessing I'm asking a pointless question as someone would have addressed the issue years ago. Just intrigued.

Brummel
04-06-2009, 03:03 AM
I'm just wondering, if this is on the server or when you're playing a game on your local machine?

On the local machine you can change their skilllevel, Loque can be a pian in godlike...

On the server it's also dependand on the map: some maps (specially the sniper ones) don't have trails in them for the bots to follow, so they'll just stand or move back and forth on the same spot...

That's all I can tell you about it.

Draco
04-06-2009, 03:17 AM
You can configure their awareness level. You crank that up and they will definitely notice you sooner and open fire. You crank Loque's awareness up and he'll constantly bitch-slap you senseless in one shot from across the map. All your questions, accept the hunting, can be done in the configuration of the bots. When UT2004 was released, the bots suddenly gained a memory. If you killed a bot with a long range weapon like the sniper rifle, that bastard would spawn in and you were his first priority unless you weren't in line-of-sight and their happened to be another easier target in the vicinity.

You have to remember that this game is 10 years old and the bot support is a large portion of why the game survived in the early days. UT99 was the first ever game with great bot support and, thus, people didn't get bored right away. The bots only sucked people in farther until they got on-line and totally got hooked.

Another interesting fact about the bots: The reason why cheats were so easily created from day-one was that the exact same code used to make Loque so deadly accurate and the bad-ass he is, only required some minor tweaks to be made into an accurate and efficient aim-bot. With the code made so readily available for everyone, there was no guessing needed and the aim-bots flowed freely out to anyone willing to search for them. In the end, what made the game so appealing to the masses also made the cheats much harder to combat.

~Johnny Jones

Draco
04-06-2009, 03:21 AM
I'm just wondering, if this is on the server or when you're playing a game on your local machine?

On the local machine you can change their skilllevel, Loque can be a pian in godlike...

On the server it's also dependand on the map: some maps (specially the sniper ones) don't have trails in them for the bots to follow, so they'll just stand or move back and forth on the same spot...

That's all I can tell you about it.

Very true. Bot pathing is needed for the bots to roam the map. If there isn't any bot paths, they will move to the nearest inventory item and sit on it. In single-player mode when you're configuring the game, you can go to the bot tab and hit the configure button and actually control each little aspect of each bot. You could make Loque Godlike and actually turn his accuracy down or set him low and make him extremely aware and jumpy. I love this game and it's versatility.

~Johnny Jones

nono
04-06-2009, 11:03 AM
hey man them bots in camping r not friendly there monsters i will love to see them like that in the freestyle so i can get better on dogging and tosee how many times i die with the bots.yeah because those bot in camping have some additude like shot first then taunt u after no questions or nothing.

Draco
04-06-2009, 11:28 AM
hey man them bots in camping r not friendly there monsters i will love to see them like that in the freestyle so i can get better on dogging and tosee how many times i die with the bots.yeah because those bot in camping have some additude like shot first then taunt u after no questions or nothing.

It's a double-edged sword. You make the bots to easy and people complain. You make the bots difficult and people complain because they can't win. The bots on the camping server are such a pain because of the instagib rifle. One shot and your ass is hamburger.

It's been so long since I've actually played the bots on the zark server that I haven't noticed. It would seem that with the coming and going of spring break, the traffic has dropped quite a bit and now the bots are on there more often. I'll check it out and possibly make them more efficient. I'd rather see the traffic return but if not, we can make the bots more deadly.

~Johnny Jones

SgtHetfield
04-06-2009, 04:54 PM
Nice to see I sparked an interesting conversation. It would be nice to perhaps get the Bot paths going - might be nice to fix that bug where the bots just get stuck and walk on the same spot (bot paths not right?), so that might be map specific, and if people use original maps - perhaps if the paths were correct in the first place then there wouldn't be so many maps with sticking bots. Not that I'm knocking people that do maps - way better than I could do.

Certainly if some of the bots were a bit more deadly it would make it more of a challenge, would certainly give Scooter more to do ;)

Brummel
04-07-2009, 02:54 AM
On a camping map the bot paths aren't really usefull, cause they become more intersting when there are no bots around, when playing online that is ofcourse.

I never did any UnrealEd things, so I couldn't tell you anything about adding bot paths to maps when they're already done. Some of our mappers might be able to help out on that point...

Fortress
04-07-2009, 04:20 AM
Quote:Very true. Bot pathing is needed for the bots to roam the map. If there isn't any bot paths, they will move to the nearest inventory item and sit on it. In single-player mode when you're configuring the game, you can go to the bot tab and hit the configure button and actually control each little aspect of each bot. You could make Loque Godlike and actually turn his accuracy down or set him low and make him extremely aware and jumpy. I love this game and it's versatility.



Yeah, bots will do nothing unless botpaths are in a map. They might walk around a little, but they won't fight or anything. That's probably the reason you don't see the bots moving on most of our maps, is because there's no pathing.

Fortress
04-07-2009, 04:21 AM
BTW, how do you quote someone? I just copied what Draco said and put "Quote" in front of it.

Brummel
04-07-2009, 04:51 AM
BTW, how do you quote someone? I just copied what Draco said and put "Quote" in front of it.

You really are the 'resident blonde' aren't you? hyst J/K mate :)

At the bottom of each post you'll find these buttons, on the right side of your screen:

http://home.kpn.nl/brumm274/Quote.jpg

Hit the 'Quote' one...

Ironface_NL
04-07-2009, 03:08 PM
Bwahahahaha

SgtHetfield
04-07-2009, 03:32 PM
Well it is like the one with me saying "How do you say thanks". Okay it isn't obvious but I thought Good Post! meant the text I put in was deemed good (not sweary) by the site - duh! :o

But I agree with Ironface Bwahahahaha

Monstrlama
04-17-2009, 05:01 PM
Hehehehe. I like you guys, you're funny.

Badmotor
04-17-2009, 06:07 PM
Hehehehe. I like you guys, you're funny.

"I like this guy, he's crazy!"

Ironface_NL
04-20-2009, 01:34 PM
"I like this guy, he's crazy!"


Didn't I put that in a voicepack once???? hyst hyst hyst

Monstrlama
04-20-2009, 03:14 PM
Didn't I put that in a voicepack once????

Yep you did.