Average_Joe
12-09-2008, 11:52 PM
Well seen as though i was starting to make one about 1 and a half year ago for cs:s i was thinking maybe i could make one for UT. seen as though UTDC and some other ones have been purposefully edited to allow certain hacks to bypass them... and we all know that there is a radar that can get through all of the known anti hacks... NOT IF I CAN DO ANYTHING ABOUT IT!!!
its just that i need some code "which i will probably get out of UTDC" as the base of the anti hack. i of course will then need to create a whole database of the MD5's that are known to be glitched (yes it will scan MD5's) and also ini files and also hooks.
now this radar is tricky and becuase no one is making an antihack no more i feel that there should atleast be one out there thats is good. i would also much apreciate if maybe some of the top dogs and coders could help me do this. im sure Unreal Admins would LOVE to see a knew anti hack... BUT also during the making of this anti hack i will need to setup a temporary server on which the files will run on. and see if it picks up hacks or not. (yes that means downloading some) what will then happen is a select few of server admins will then be sent an email (sounds impossible and i think it is) tats tells them the hackers name ID and IP number. this could take weeks or months to complete so i hope that the coding for this should be hard. i am not sure what language to use i think UTDC was C++ if i am not correct please tell me.
anymore ideas?
E-Mail me at
average_joe1@hotmail.co.uk
or
Just PM me
Lets catch those hackers and lets make sure they cant mess up the game on which we all love.
[FuN]Average_joe
P.S. a good name is also required
i was thinking UTAHS (yew-tas) [Unreal Tournament Anti Hacking System]
any GOOD ideas are welcome.. i will start making the program at about 2:00pm EST 7:00pm EST+5
its just that i need some code "which i will probably get out of UTDC" as the base of the anti hack. i of course will then need to create a whole database of the MD5's that are known to be glitched (yes it will scan MD5's) and also ini files and also hooks.
now this radar is tricky and becuase no one is making an antihack no more i feel that there should atleast be one out there thats is good. i would also much apreciate if maybe some of the top dogs and coders could help me do this. im sure Unreal Admins would LOVE to see a knew anti hack... BUT also during the making of this anti hack i will need to setup a temporary server on which the files will run on. and see if it picks up hacks or not. (yes that means downloading some) what will then happen is a select few of server admins will then be sent an email (sounds impossible and i think it is) tats tells them the hackers name ID and IP number. this could take weeks or months to complete so i hope that the coding for this should be hard. i am not sure what language to use i think UTDC was C++ if i am not correct please tell me.
anymore ideas?
E-Mail me at
average_joe1@hotmail.co.uk
or
Just PM me
Lets catch those hackers and lets make sure they cant mess up the game on which we all love.
[FuN]Average_joe
P.S. a good name is also required
i was thinking UTAHS (yew-tas) [Unreal Tournament Anti Hacking System]
any GOOD ideas are welcome.. i will start making the program at about 2:00pm EST 7:00pm EST+5